

Resize regroup save and done.Ĭhanged the designations on the pins to match this board and removed the buses except for a 2 pin ground bus. Added a rectangle as the underlying board. Resized the tft display to fit inside the connectors (In real life it doesn’t but the connectors won’t work in breadboard that way). Copied in the connectors from pcb view via copy/ paste in Inkscape. Removed all the current connectors and the path (which defines their board outline) leaving only the TFT display. Resize again, group silkscreen and both coppers save and done. Renumbered all the pins to start at 0 and increase linearly as they should. Edited it in Inkscape and removed the unwanted connectors (two from the left end on both sides of the board) and added the missing dual row connector on the right of the board (the position is just a guess and needs to be checked against a real board, their mechanical drawing doesn’t have position info for that connector). Used vi (text editor) to change the pads to standard.

resize the drawing and rescale it to standard. Started with the pcb svg by grabbing the pcb svg for a Uno and stripping out the silkscreen leaving only the connectors. I expect some parts of this explaination are going to be greek, but feel free to ask

The breadboard svg is what a svg to load in to parts editor to edit needs to look like. First the part (if you unzip the fzpz file you will have the fzp file and svg files that make up the part). OK here is a part for the display and a basic explaination of what I did to create it.
