

So I'll wait and see until he actually manages to show us something.

Left after about a year and a half into the project, causing it to drift rudderless until its release in 2019. But with no plan on how to integrate them into a game, let alone how the different concepts could ever work together. He launched it with no vision or anything, just buzzwords that twitter and the game-press ate up.

We are building something special, and we invite you to join us. We believe in hiring great people, empowering them with the best tools and a supportive environment, and providing them the creative freedom to do their best work. Here’s a brief rundown on the new studio:įounded by Casey Hudson and talented developers from around the world, we combine excellence in the arts with advanced sciences to deliver the future of interactive entertainment. He added, “For now though, I can only say this… Today we are announcing a new independent videogame company built to unleash the creative freedom of developers – bringing innovation and artistry to players through an all-new IP.” “I’ve been working with some colleagues on something awesome, and I wish I could tell you all about it!,” Hudson said on Twitter. Following his departure from BioWare last year, Mass Effect trilogy director Casey Hudson launches Humanoid Studios, a new game developer based in Canada – and they’re working on a new unannounced IP.
